Much of our daily interaction with electronic devices is dominated by the same process for reading and interpreting that we apply when engaging with comics. In fact, most of our engagement with the World Wide Web and the construction of that space is based upon the spatial and organizational design principles, the combination of words and images, found most often in comics. Nearly every computer-based interface we encounter, with some exceptions, owes a great deal to the design elements common to comics and comic book production. At the same time, much of the socio-cultural construction of digital making–app development, industrial design, corporate structures, and digital dogma–is a reflection of those practices common to the early socio-cultural paradigms of comic book production.