File
Over the hill at 24: Persistent age-related cognitive-motor decline in reaction times in an ecologically valid video game task begins in early adulthood
Digital Document
Collection(s) |
Collection(s)
|
---|---|
Content type |
Content type
|
Resource Type |
Resource Type
|
Genre |
Genre
|
Language |
Language
|
Peer Review Status |
Peer Review Status
Peer Reviewed
|
Persons |
---|
Abstract |
Abstract
Typically studies of the effects of aging on cognitive-motor performance emphasize changes in elderly populations. Although some research is directly concerned with when age-related decline actually begins, studies are often based on relatively simple reaction time tasks, making it impossible to gauge the impact of experience in compensating for this decline in a real world task. The present study investigates age-related changes in cognitive motor performance through adolescence and adulthood in a complex real world task, the real-time strategy video game StarCraft 2. In this paper we analyze the influence of age on performance using a dataset of 3,305 players, aged 16-44, collected by Thompson, Blair, Chen & Henrey [1]. Using a piecewise regression analysis, we find that age-related slowing of within-game, self-initiated response times begins at 24 years of age. We find no evidence for the common belief expertise should attenuate domain-specific cognitive decline. Domain-specific response time declines appear to persist regardless of skill level. A second analysis of dual-task performance finds no evidence of a corresponding age-related decline. Finally, an exploratory analyses of other age-related differences suggests that older participants may have been compensating for a loss in response speed through the use of game mechanics that reduce cognitive load. |
---|
Publication Title |
Publication Title
|
---|---|
Publication Number |
Publication Number
Volume 9, Issue 4
|
Physical Description Note |
Physical Description Note
PUBLISHED
|
---|
DOI |
DOI
10.1371/journal.pone.0094215
|
---|---|
ISSN |
ISSN
1932-6203
|
Identifier URI |
Identifier URI
|
---|---|
Use and Reproduction |
Use and Reproduction
© 2014. Public Library of Science.
|
Rights Statement |
Rights Statement
|
Use License |
Use License
|
Keywords |
Keywords
video games
aging
games
sports
reaction time
time measurement
cognitive impairment
elderly
|
---|---|
Subject Topic |
Cite this
Language |
English
|
---|---|
Name |
Over the hill at 24: Persistent age-related cognitive-motor decline in reaction times in an ecologically valid video game task begins in early adulthood
|
Authored on |
|
MIME type |
application/pdf
|
File size |
623973
|
Media Use |