The objective of this applied research project is to develop an educational augmented reality (AR) experience to help Psychology students at the College visualize and interact with complex neural processes in three dimensions using the Meta Quest 3 mixed-reality headset. This involves researching, developing, and implementing novel computer graphics techniques in order to create an AR experience that simulates the concept of action potential in biological neurons. Scientific accuracy and efficient rendering are competing objectives in the development of such AR experiences. As a result, the goal is to research and assess different methods for creating a scientifically accurate AR experience given the limited computational power available on Meta Quest 3 headsets. Our results will demonstrate that it is indeed possible to implement an immersive AR experience with a strong potential to enhance student learning and engagement in the classroom. Future research will evaluate the effectiveness of the AR activity as a teaching tool in class compared to traditional teaching methods. Poster submission was sponsored by Science and Technology Department and was presented at the New Westminster campus on April 10, 2025, for Student Research Days 2025.